![]() When this setting is off, the user can set the Simulation Speed to any value, potentially reducing the accuracy of the simulation enough to prevent any realistic orbits.Įnables an experimental gravity calculation method, which greatly improves performance in simulations with a large number of objects, but may decrease performance in simulations with a small number of objects. When this setting is on, Universe Sandbox will automatically limit the maximum possible Simulation Speed of a simulation to maintain a certain level of accuracy. Gravity Simulation Accuracy Auto Limit Simulation Speed This is the same setting controlled by the Gravity button in the Sim menu in the bottom bar.Įnables gravity for other simulation features that depend on gravity, such as: volatile evaporation, spin fragmentation, and surface phase changes. Gravity Enable Gravity Gravitational Constant Ĭontrols the strength of the Gravitational Constant.ĭetermines whether objects will be able to attract each other gravitationally in the N-body simulation. ![]() We plan to simulate the colors of hazes like those in Titan’s atmosphere in the future.Allows the user to change the Time Zone of the date and time display.ĭisplays the Average Simulation Speed of the simulation.Ĭontrols the Target Simulation Speed of the simulation. The color of Titan’s atmosphere is not fully simulated because they are caused by tiny amounts of organic particles called tholins that are not simulated in Universe Sandbox.Materials transferred during collisions are currently always transferred in the liquid phase (although they can change phase quickly after being transferred). ![]()
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